âž Batting Phase
- Goal: Score as many runs as possible in 2 overs (12 balls)
- Controls: Choose a number from 1â6 for each ball. You can pick each number up to twice per over; after two uses it is disabled until the next over. The computer bowler follows the same rule.
- Scoring: Score runs equal to your chosen number (1-6 runs per ball)
- Strategy: Choose higher numbers for more runs, but be careful not to get out
đ¯ Bowling Phase
- Goal: Restrict opponent to fewer runs than you scored
- Controls: Choose a number from 1â6 for each ball. You can pick each number up to twice per over; after two uses it is disabled until the next over. The computer batter follows the same rule.
- Wickets: Try to get the opponent out by matching their batting number
- Strategy: Predict opponent's moves and choose numbers to take wickets
đ Win Tracking & Progress
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